Posts Tagged ‘PSVR’

Smash Hit Plunder: Smash together!

By Katie on October 1st, 2018

Smash Hit Plunder is out in the EU this Friday! You can play the game single player – but you can also play together with friends and family with local co-op and vs. multiplayer gameplay using the TV screen. Today’s post is all about our different game modes. Let’s #SmashTogether !

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Smash Hit Plunder: On disk! At EGX! Release Date!

By Katie on September 17th, 2018

Triangular Pixels ambitious and innovative Smash Hit Plunder is getting a box release through Perp Games on October 5th in EU Territories! Smash Hit Plunder will also be publically playable on a PSVR for the very first time at this years’ EGX and Perp Games will be giving away prizes to players with the highest scores at the event!

 

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Smash Hit Plunder: A super-sized plundering!

By Katie on September 5th, 2018

We’ve very nearly completed development of Smash Hit Plunder. What have we been doing for so long? Making a rather big game! This week’s blog will and show you how…

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Smash Hit Plunder: Getting physical

By Katie on August 20th, 2018

Code is nearly done after over four years of development! So we’re sharing what we’ve been doing and how it’s been done over a series of blogs. Last week was concept, this is looking at how we make the world feel so real and physical.

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Smash Hit Plunder: Behind the Idea

By Katie on August 13th, 2018

Smash Hit Plunder is very close to being ready for you, after over four years of development! So we’re sharing what we’ve been doing and how it’s been done over a series of blogs, and hopefully you will learn as well as get excited about what’s coming out shortly. Let’s start with the concept.

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Smash Hit Plunder PSVR ‘first play’ at Exclusive PlayStation Event

By Katie on April 24th, 2018

In late March we were very pleased to be invited to a Sony exclusive press event featuring PSVR. We showed our game, Smash Hit Plunder, to national and international press, letting them having a chance to play through both single and multiplayer. Being able to do this demo meant that everyone could get a feel for the game’s unique medieval style and tactile environment, and a lot of fun was had!

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