Posts Tagged ‘gearvr’

Kicking and screaming – upgrading a GearVR project to Unity 5

By JC on April 26th, 2015

Development on Smash Hit Plunder has been going for about 10 months now, and with multiple game modes, several rounds of optimisation and lots of user testing it’s a surprisingly complicated game under the hood. So when it came to upgrading to Unity 5, we weren’t looking forward to it.

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